To create a new track, you start with an existing track and edit it, then save it under a different name.
Edit Track Surface
You can edit the track surface by selecting "Edit Track Surface" from the edit menu. After doing this, you can then click on the surface of the track and drag to the right. The red line will follow your mouse. If the red line move too slowly or too quickly, change the edit speed by choosing "Preferences" under the File menu. To move the entire red line up or down, click above or below the line.
To scroll the screen, click in the arrow located at the bottom of the screen and then drag in the direction you want to scroll. The farther you drag, the faster it will scroll.
When you get to the end of the track, the track editor will automatically make the end of the track meet the beginning of the track. To avoid the straight line that it makes, blend the end into the beginning yourself.
Edit Track Info
You can edit information about the track by selecting "Edit Track Info" from the edit menu. Here you can edit the description that riders will see when they load your track. You can also change the overall length of the track and how many laps a race will be.
You can determine whether the rider is allowed to get back on after a crash. Usually, you will want to let him get back on. In a trials course or a hill climb, however, you don't usually want to let him get back on.
You can also choose the background scene for the track if you wish or let it be random.
You can also choose a music track to be loaded when the track is loaded. If "None" is selected, the music will stay whatever the rider had selected previously.
Custom Backgrounds and Music
To really customize your tracks, you can paste a 'PICT' from another application into your track file. This background can then be used by any track in that file. When creating picts, it is good to convert them to 8 bits since they will be smaller and load faster than larger depths. It is also a good idea to have the top of the background pict fade to white so that it blends well with the white "sky" supplied by Dirt Bike.
You can also supply custom music by pasting sounds in the 'snd ' format generated by other appications. When creating the sound, make sure that it loops well, since Dirt Bike will automatically make it loop.
Scene Tracks
If you click on the "Scene Track" check box, the track surface won't be drawn on the screen. When doing this, the track surface you create should match some detail in the background scene you are using so the rider can use the background to determine where the ground is.
Track Files
You can create new track (and bike) files by choosing "New Track and Bike File" from the file menu. Everything you create from then on will be saved into this file. You may want to group tracks into a file for distribution to other Dirt Bike players.
You can transfer tracks from one file to another by loading the track from one file, then switch files by choosing "Open Track and Bike File" from the file menu, then save the track in the new file. Keep in mind that in this version of Dirt Bike, custom backgrounds and music won't get transferred into the new file, so you will have to paste them manually. All high scores for the track will be transferred, however.
Circuits
When creating a group of tracks in a file, it is a good idea to group those tracks into racing circuits. This will give future players an added challenge.
A circuit is a set of four tracks. The player races all four tracks and gets a total score based on his place standings. To create a circuit, select Create Circuit from the Edit Menu. Enter a name for the circuit and select four tracks to be used in the circuit. Only
those tracks in the current file are available. The circuit will be saved in the currently opened file. All available circuits appear in the Circuit Menu.